

Pieces on the sides are valuable because they can't be jumped.ĭon't bunch all your pieces in the middle or you may not be able to move, and then you will lose. Sacrifice 1 piece for 2: you can sometimes bait or force the opponent to take one of your pieces enabling you to then take 2 of their pieces. If neither player can move then it is a draw or a tie. You win the game when the opponent has no more pieces or can't move (even if he/she still has pieces). Once a piece is kinged, the player must wait until the next turn to jump out of the king row. King pieces can move in both directions, forward and backward. Another piece is placed onto that piece so it is now two pieces high. If you get a piece across the board to the opponent's king row, that piece becomes a king.

*** note: if you have a jump, you have no choice but to take it. You can do multiple jumps if they are lined up in the forward direction. If there is one of the opponent's pieces next to a piece and an empty space on the other side, you jump your opponent and remove their piece. Pieces are always moved diagonally and can be moved in the following ways:ĭiagonally in the forward direction (towards the opponent) to the next dark square. Each player takes their turn by moving a piece. Typically the darker color pieces moves first. The pieces are placed on every other dark square and then staggered by rows, like shown on the board.Įach Checkers player has different colored pieces.

The first volume of this game, still called Kakugo, appeared in 1858.Checkers is a board game played between two people on an 8x8 checked board like the one shown below.Įach player has 12 pieces that are like flat round disks that fit inside each of the boxes on the board. It seems that every Japanese in the eighteenth century knew Gomoku's rules. The game, called "Kakugo" (which means more or less "five steps" in Japanese), is described in work from 100 AD. There is evidence of the same rules of play in ancient Greece and pre-Columbian America. The Gomoku game seems to be over 4000 years old, and its rules have been developed in China. A colorful game with ships and explosions. If you are seeking a bit of randomness and action, you might want to try our Battleship game version. Players that enjoy Gomoku may also want to play the Connect 4 game as it increases the difficulty and strategy. If you want to relax from Gomoku, you can try to play Tic-Tac-Toe, a more straightforward 3x3 board game with similar mechanics. It's a great way to engage with teammates over virtual team-building sessions. If you like competition, you can organize a private tournament with different modes such as Single Elimination, Double Elimination, Swiss, Round Robin, or casual. Therefore is preferable to play an even number of games, alternating the first player. The player who starts has a slight advantage over the opponent. The goal is to align 5 checkers of the same color, vertically, horizontally, or diagonally. Once placed, the checkers cannot be moved or removed from the board. The player with white checkers follows by placing the checker at one of the eight intersections adjacent to the black one. The player with the black checkers always plays first and must place the first checker at the central intersection of the board. The game is also called "Renju" or "Five in a row". Gomoku is a turn-based two-player game played on a 15x15 board with black and white pieces.
